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Category: Hardware

Vive Tracker Documentation Update

Vive Tracker Documentation Update

New Information Following extensive correspondence with HTC, I’ve updated my public documentation of the Vive Tracker.  Due to others already linking to the original documentation page, I’ve decided to keep that URL as the primary and up-to-date source of information.  If you for whatever reason need to reference the out-dated documentation, I’ve archived it at this link. Upcoming Posts The next couple of posts will be focusing in on how the development of Talaria has been progressing over the past many…

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Vive Tracker – (Relatively) Maintained Documentation

Vive Tracker – (Relatively) Maintained Documentation

*  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  * REDDIT USER /U/MATZMANN666 HAS CREATED AN ARDUINO LIBRARY, SEE BOTTOM OF POST FOR MORE INFORMATION *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  * Hi friends – I’m maintaining this post as I continue working with the Vive Tracker, and will be doing my best to keep up with…

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Initial SteamVR Tracking Experimentation

Initial SteamVR Tracking Experimentation

Motion Capturing a Mug in VR I wanted my first through-and-through project/experiment with SteamVR to be something practical; I tossed around the idea of motion capturing my keyboard or mouse, some headphones, etc. – the usual things that folks want to be brought in to their virtual environment from the real world.  I settled on a mug because of two reasons: 1.) There’s enough unused exterior surface on the mug that I’d have plenty of room to place sensors and…

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SteamVR Tracking License Recap and Answering Questions

SteamVR Tracking License Recap and Answering Questions

Review First of all, really sorry about the delay here between hardware posts.  This one was stuck in approval for a while and made its way around, ultimately receiving the go-ahead from Valve.  So while it may be a long time coming, hopefully this in-depth review of content will really help those of you interested in the design of SteamVR tracked objects better understand the nuances of sensor placement.  Expect to see a good deal more hardware posts in the coming weeks…

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SteamVR Tracking License Day 3

SteamVR Tracking License Day 3

Render Model In our third and final day, we started out with creating our own render models for the reference objects given to us in our hardware development kit.  Synapse taught the course using open-source software, namely Blender.  After successfully modelling/downloading our render models (which included Thor’s hammer, a longsword, a Portal gun, and more), we tossed them into our SteamVR render models folder.  If you want to change up some render models yourself, take a look at the format of…

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SteamVR Tracking License Day 2

SteamVR Tracking License Day 2

Full Day Alright!  Today was our first full on training day, and we did nothing but learn from 9:00 – 5:00; it was so amazing!  We’re all very much friends in the class at this point, cracking jokes and sharing ideas.  Synapse does a great job at creating a fantastic educational environment; I’d be eager to return here in the future if I ever have the opportunity. Highlights for the second day are that we learned how to simulate and…

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SteamVR Tracking License Day 1

SteamVR Tracking License Day 1

Synapse We started out with a tour around the Synapse offices (Synapse is the product design team Valve worked with on multiple concepts for the Steam Link and Steam Controller, and they have been integral in streamlining the technical side of the SteamVR system).  It’s a brilliantly creative environment with an open floor plan, a rock wall for destressing, and dogs were scurrying around everywhere, even in the elevators.  Only 10 other people were in the training with me (this is…

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Blog and SteamVR Tracking License

Blog and SteamVR Tracking License

Blog Welcome to the Talaria VR development blog!  I’m Peter Hollander, an independent hardware and software developer working on virtual reality products and content.  This is going to be a place where I share with the community our progress and development of Talaria brand hardware and software.  I hope to use this blog as an open documentation of our work, as well as a strong connection with the passionate community that surrounds the VR medium.  I’m looking forward to sharing our…

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