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Month: December 2016

SteamVR Tracking License Recap and Answering Questions

SteamVR Tracking License Recap and Answering Questions

Review First of all, really sorry about the delay here between hardware posts.  This one was stuck in approval for a while and made its way around, ultimately receiving the go-ahead from Valve.  So while it may be a long time coming, hopefully this in-depth review of content will really help those of you interested in the design of SteamVR tracked objects better understand the nuances of sensor placement.  Expect to see a good deal more hardware posts in the coming weeks…

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