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Author: Peter S. Hollander

Vive Tracker – Quick & Dirty Documentation

Vive Tracker – Quick & Dirty Documentation

*  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  * UPDATE: REDDIT USER /U/MATZMANN666 HAS CREATED AN ARDUINO LIBRARY, SEE BOTTOM OF POST FOR MORE INFORMATION *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  * Hi friends – So I’ve spent the last few days familiarizing myself with (and troubleshooting) USB control of the Vive Tracker.  I wanted to…

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Initial SteamVR Tracking Experimentation

Initial SteamVR Tracking Experimentation

Motion Capturing a Mug in VR I wanted my first through-and-through project/experiment with SteamVR to be something practical; I tossed around the idea of motion capturing my keyboard or mouse, some headphones, etc. – the usual things that folks want to be brought in to their virtual environment from the real world.  I settled on a mug because of two reasons: 1.) There’s enough unused exterior surface on the mug that I’d have plenty of room to place sensors and…

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SteamVR Tracking License Recap and Answering Questions

SteamVR Tracking License Recap and Answering Questions

Review First of all, really sorry about the delay here between hardware posts.  This one was stuck in approval for a while and made its way around, ultimately receiving the go-ahead from Valve.  So while it may be a long time coming, hopefully this in-depth review of content will really help those of you interested in the design of SteamVR tracked objects better understand the nuances of sensor placement.  Expect to see a good deal more hardware posts in the coming weeks…

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Hardware Update and VR Storyboard

Hardware Update and VR Storyboard

Hardware Update Sorry it’s been a while since my last post, everyone – but fear not, I have been busy!  We’re just waiting on Synapse to review the SteamVR Tracking license recap and community questions post once they return from their Thanksgiving holiday.  Expect it this week!  Also look forward to seeing my janky prototyping skills sometime soon :) In the meantime, I suppose I’ll share the development process of a VR storytelling experience I’m working on.  I’m callin’ this one “Somniat.” Viveport…

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SteamVR Tracking License Day 3

SteamVR Tracking License Day 3

Render Model In our third and final day, we started out with creating our own render models for the reference objects given to us in our hardware development kit.  Synapse taught the course using open-source software, namely Blender.  After successfully modelling/downloading our render models (which included Thor’s hammer, a longsword, a Portal gun, and more), we tossed them into our SteamVR render models folder.  If you want to change up some render models yourself, take a look at the format of…

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SteamVR Tracking License Day 2

SteamVR Tracking License Day 2

Full Day Alright!  Today was our first full on training day, and we did nothing but learn from 9:00 – 5:00; it was so amazing!  We’re all very much friends in the class at this point, cracking jokes and sharing ideas.  Synapse does a great job at creating a fantastic educational environment; I’d be eager to return here in the future if I ever have the opportunity. Highlights for the second day are that we learned how to simulate and…

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SteamVR Tracking License Day 1

SteamVR Tracking License Day 1

Synapse We started out with a tour around the Synapse offices (Synapse is the product design team Valve worked with on multiple concepts for the Steam Link and Steam Controller, and they have been integral in streamlining the technical side of the SteamVR system).  It’s a brilliantly creative environment with an open floor plan, a rock wall for destressing, and dogs were scurrying around everywhere, even in the elevators.  Only 10 other people were in the training with me (this is…

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Blog and SteamVR Tracking License

Blog and SteamVR Tracking License

Blog Welcome to the Talaria VR development blog!  I’m Peter Hollander, an independent hardware and software developer working on virtual reality products and content.  This is going to be a place where I share with the community our progress and development of Talaria brand hardware and software.  I hope to use this blog as an open documentation of our work, as well as a strong connection with the passionate community that surrounds the VR medium.  I’m looking forward to sharing our…

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